As this AAR continues, I'll break it down into acts, as the game changes and progresses, and Matheson begins to lose his grip on his sanity.
(Writers note: This AAR is played with a limited set of lives. Should Matheson lose his last, I will probably submit a few fake posts, so don't think he's going to live just because you're not at the end yet....)
Setting the Scene
Part One : Stranger in a 16-bit land.
- DAY ONE : The Beginning
- DAY ONE : More beginnings
- DAY ONE : The first night
- DAY TWO : I have (not yet) made fire!
- DAY TWO : Blood, Hunger, and Death
- DAY THREE: Not quite nine lives...
- DAY THREE: Take Two
- DAY THREE: A Quiet Night In
- DAY FOUR: In which Matheson develops a green thumb.
- DAY FIVE: The birth of a nemesis...
- DAY FIVE: Mining all night long.
- DAY SIX : Remove the head, destroy the brain.
- DAY SEVEN: All that glitters, and so on.
Part Two : Into the mouth of madness.
- DAY EIGHT, PART ONE: In which Matheson makes himself a girlfriend.
- DAY EIGHT, PART TWO:
- DAY EIGHT, PART THREE:
- DAY EIGHT, PART FOUR:
- DAY EIGHT, PART FIVE: